VDSuit Full —Full-Body Motion Capture Suit with 27-Point IMU & Finger Tracking

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The VDSuit Full is a professional-grade full-body motion capture suit featuring 27 IMU sensor nodes — including full finger tracking — for 360° real-time skeletal animation capture. Powered by VIRDYN’s proprietary AHRS fusion algorithm, it delivers pose accuracy of ROLL/PITCH < 0.5° and YAW < 1.5°, with a sensor refresh rate of ≥1000Hz (body) and ≥500Hz (gloves). Supporting wireless transmission up to 90 meters and multi-format data output (BVH, FBX, CSV) at up to 96Hz frame rate, it integrates seamlessly with Unreal Engine 5, Unity3D, Maya, MotionBuilder, Blender, iClone, and VRChat. With a built-in 2500mAh battery offering ≥6 hours of runtime (charge-while-use supported) and a total weight of ≤0.680kg, VDSuit Full is designed for demanding professional workflows in virtual production, game development, animation, and digital human creation.
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VDSuit Full — Professional Full-Body Motion Capture System

The VDSuit Full is VIRDYN’s flagship all-in-one motion capture solution, engineered for creators, studios, and developers who demand high-fidelity body and hand tracking without the complexity of optical systems. From real-time virtual character animation to game development pipelines, VDSuit Full delivers broadcast-quality skeletal data in any environment.


Key Features

27-Point Full-Body + Finger Tracking
VDSuit Full uses 27 IMU sensor nodes distributed across the entire body — including both hands with individual finger sensors (five fingers per hand). This enables capturing nuanced hand gestures and subtle body movements simultaneously, eliminating the need for separate glove peripherals.

High-Precision AHRS Fusion Algorithm
Powered by VIRDYN’s self-developed AHRS (Attitude and Heading Reference System) fusion algorithm, the suit achieves ROLL/PITCH accuracy of < 0.5° and YAW accuracy of < 1.5°. The angular resolution of < 0.02° ensures smooth, jitter-free motion data even during fast or complex movements.

Advanced Anti-Drift Technology
Built-in temperature compensation actively suppresses thermal drift for stable, long-session output. Paired with high-resolution anisotropic magnetoresistance technology (±8G magnetometer), the system maintains accuracy even in magnetically complex environments.

Flexible Wired & Wireless Connectivity
Switch seamlessly between wireless mode (≥90 meters range in open environments) and wired USB mode (3-meter cable). The HUB controller features dedicated Mode and Power buttons for one-press switching, with status indicators for instant feedback on connection state.

Multi-Software Compatibility
Outputs industry-standard data formats — BVH, FBX, and CSV — and natively integrates with:

  • Unreal Engine 4 / 5
  • Unity3D
  • Autodesk Maya & MotionBuilder
  • Blender
  • Reallusion iClone
  • VRChat

The SDK also supports secondary development, allowing custom pipelines and data integration into proprietary tools.

High Frame Rate Data Output
Choose from 60Hz, 72Hz, 80Hz, or 96Hz data frame rates depending on your production requirements, with a base sensor refresh rate of ≥1000Hz for the body and ≥500Hz for the gloves.


Technical Specifications

Parameter Specification
Total Weight ≤ 0.680 kg
Sensor Node Count 27 (including fingers)
Sensor Dimensions 23.3 × 18 × 4.7 mm
Angular Resolution < 0.02°
Gyroscope Range ±2000°/s
Accelerometer Range ±16G
Magnetometer Range ±8G
Sensor Refresh Rate ≥1000Hz (body) / ≥500Hz (gloves)
Pose Accuracy ROLL < 0.5°, PITCH < 0.5°, YAW < 1.5°
Data Frame Rate 60 / 72 / 80 / 96 Hz
Data Formats BVH, FBX, CSV
Transmission Wireless ≥90m / Wired 3m USB
Battery Capacity 2500mAh
Battery Life ≥6 hours (supports charge-while-use)
Working Voltage 3.8V
Displacement Tracking Supported
Calibration Single POSE calibration
Temperature Compensation Built-in
Model Import Custom FBX models (per VIRDYN spec)

What’s in the Box

  • VDSuit Full motion capture suit × 1
  • Spare sensor × 1
  • Data cable × 1
  • HUB controller × 1
  • Charging adapter × 1
  • Wireless receiver × 1
  • Silicone finger sleeves × 30

Ideal Use Cases

  • Virtual Production & Film: Capture actor performances in real-time for use in virtual sets and live rendering pipelines.
  • Game Development: Record character animations directly into UE5 or Unity with zero post-processing delay.
  • 3D Animation: Feed clean skeletal data into Maya, MotionBuilder, or Blender for character rigging workflows.
  • Digital Human & Avatar Creation: Drive realistic digital avatars in VRChat, iClone, or custom platforms with full finger expression.
  • Motion Analysis & Research: Export raw CSV data for biomechanical research or custom analysis applications via the open SDK.
  • Live Performance & XR: Wireless freedom up to 90 meters enables stage, broadcast, and extended reality performances without tethering.